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    3/31/2009

    tutorials

    Growing Grass in 3ds Max Design 2009 - render convincing 3D grass in reasonable time-frame using 'Hair and Fur' modifier, Scott Onstott, AECbytes, Mar 23, 2009

    3ds Max - Wire Parameters - video, using wire parameters, expression controllers, David Fano, Designreform, Feb 25, 2009

    3ds Max - Parametric Walkway - video, how to make copies, references, using modifiers to store modeling procedures, David Fano, Designreform, Feb 23, 2009

    Creating Frosted Glass Using Vray in 3ds Max - using 3D Max features for setting glossiness, refraction level, setting frost effect, Mehmet Akca, Daily AutoCAD, Feb 12, 2009

    3ds Max - Working With Subdivision Surfaces Part 1 (Meshsmooth) - video, covers basics of Sub D modeling in 3ds Max, David Fano, Design ReForm.net, Feb 3, 2009

    3ds Max - Modeling a Hexagon Screen - video covers modeling a parametric screen constructed from hexagons, David Fano, Design Reform, Feb 2, 2009

    Turning Off the Rendering Frame Window in 3ds Max to Speed Up Rendering and Your Computer - Scott Rosenbloom, CADUZER, Jan 12, 2009

    3ds Max - Planar Ploys - video on keeping shapes planar while geometry moves, David Fano, Design ReForm.net, Jan 9, 2009

    ProMaterials vs. Arch. & Design Materials in 3DS Max and Revit 2009 - video tutorial showing similarities and differences, Scott Rosenbloom, CADUZER, Jan 2, 2009

    A File-Linking Work-Around for FBX - Revit to Max - bringing Revit data in 3ds Max using FBX file format, Scott Rosenbloom, CADUZER, Dec 22, 2008

    Adding Frequently Used Modifier Buttons in 3ds Max - way to customize buttons in 3ds Max, Scott Rosenbloom, CADUZER, Dec 23, 2008

    3ds Max - Rendering with Backburner - video shows using Backburner to set up small render farm, David Fano, Design ReForm.net, Dec 11, 2008

    Harnessing the Composite Map in 3ds Max Design 2009 - creating geometry, assigning mapping coordinates, designing material using the composite map, Scott Onstott, AECbytes, Nov 20, 2008

    3ds Max - Intro to Animation - video covers fundamentals like key framing, track view, animating material parameters, pivot point adjustments, David Fano, Design ReForm.net, Nov 3, 2008

    3ds Max - Hidden Line Rendering With Illustrate Plug-in - video tutorial shows vector rendering, plug-in settings, working, David Fano, Design ReForm.net, Oct 7, 2008

    Optimization and Workflow - deciding part of work to be done using AutoCAD and 3ds max, ground modeling, assets at hand models, various techniques, level of detail, face management, convert to editable meshes, use of images, Ian Ibbotson, CADTutor, Sep 16, 2008

    Render Scene Dialog - set dialog for rendering scene animation using 3ds max, renderer tab, ray tracer tab, render presets, Ian Ibbotson, CADTutor, Sep 15, 2008

    Options for Creating Objects - various methods like AutoCAD 2D, standard primitives, shapes, compound objects, AEC extended objects, further using 3ds max to produce 3D landscape, Ian Ibbotson, CADTutor, Sep 10, 2008

    Modifying Objects - make changes in objects created with AutoCAD using 3ds max tools, Ian Ibbotson, CADTutor, Sep 10, 2008

    Transforming Objects - changing the position, size, number of objects using MOVE, ROTATE, SCALE, ALIGN, CLONE, SNAP in 3ds max, Ian Ibbotson, CADTutor, Sep 9, 2008

    Creating a Walkthrough - using AutoCAD 3D model in ds max, David Watson, CADTutor, Sep 9, 2008

    Optimization and Workflow - introduction and basics to manage modeling project in 3ds Max, Ian Ibbotson, CADTutor, Aug 19, 2008

    Edges - creating retaining walls and sundial surface edge using lofts in 3ds Max, Ian Ibbotson, CADTutor, Aug 11, 2008

    3ds Max - Snapping and Moving With Dimensions - video tutorial explains snapping, angle snaps, axis constraints, translations, David Fano, Design ReForm.net, July 6, 2008

    3ds Max - Surface Modifier - generates patch surface based on spline network, create complex, organic surfaces, import splines from other CAD applications, video tutorial, David Fano, Design ReForm.net, June 8, 2008

    Exporting Textured Objects From 3d MAX to PV3D 2.0 Tutorial - steps explains how to prepare 3d object using 3d Studio MAX, unwrap the uvw, export it to action script 3, import to papervision 3d project, texture it deploy as flash movie, FLAIM, June 3, 2008

    3ds Max - Bend Modifier - video tutorial on bending current selection up to 360 degrees, controlling angle and direction, limit bending, more, David Fano, Design ReForm.net, Jun 16, 2008

    3ds Max - Sub Objects Part 01 (Splines - Vertex) - Design ReForm.net, May 21, 2008

    3ds Max Mirror Modifier - mirroring object or sub-object selection, Design ReForm.net, May 20, 2008

    3ds Max Lattice Modifier - converting segments of shape into cylindrical struts, Design ReForm.net, May 20, 2008

    3ds Max Modifiers - Patch Deform - deforming object based on contours of patch object, Design ReForm.net, May 14, 2008

    3ds Max Modifier - Face Extrude - extruding faces along their normals and creating new faces, Design ReForm.net, May 15, 2008

    3ds Max Design 2009 Lighting Analysis Tool - procedure for using lighting analysis tool, Tod Stephens, nex gen viz, May 15, 2008

    Rounding Edges at Render Time in 3ds Max - using 'rounded corners' shading effect for rendering armchair, Scott Onstott, AECbytes, Mar 20, 2008

    Blue Print Set Up - Tutorial for Beginners - setup blue print while modeling Toyota Avensis car in Autodesk 3ds Max, David, 3ds Max Resources, Feb 1, 2008

    Turning Wood, Blowing Glass, and Throwing Pottery in 3ds Max - loading photographic background and modeling geometry in 3ds Max, Scott Onstott, AECbytes, Jan 24, 2008

    DWG-Based Revit Architecture to Autodesk 3ds Max 9 Workflow - understanding layer standards and importing DWG files into 3ds Max, Autodesk, Jan 2008 pdf

    Modeling 1951 Mercedes Benz Bus in 3ds Max - Part Three - Richard, 3ds Max Resources, Dec 10, 2007

    Out With the New and in With the Old - customizing UI in 3ds Max 2008 to make selection floater modeless, Dwayne Ellis, A 3D Life!, Dec 13, 2007

    High Dynamic Range Imagery in Photoshop and 3ds Max - creating and processing HDR image in Photoshop, Scott Onstott, AECbytes, Nov 20, 2007

    Compositing 3ds Max 9 Renderings in Photoshop CS3 - rendering multiple lighting components of Gamble House in 3ds Max 9 and combining them as new image in Photoshop CS3, Scott Onstott, AECbytes, Aug 22, 2007

    Making Light Work: Part 4 - using mental ray in 3ds Max to create high dynamic range images, Darren Brooker, AEC Magazine, June 7, 2007

    Making Light Work: Part III - using three-point lighting technique in 3ds Max for interior lighting, Darren Brooker, AEC Magazine, March 30, 2007

    Tip: Polar Snapping in Max and VIZ - adding polar snap mode to snaps toolbar, Ted Boardman's Visualization Blog, February 23, 2007

    Creating Walls with NURBS in 3ds Max and VIZ - Scott Onstott, AECbytes, February 21, 2007

    Making Light Work: Part I - radiosity rendering in 3ds Max, Darren Brooker, AEC Magazine, December 7, 2006

    Making Light Work: Part II - dealing noise and sampling issues using mental ray rendering in 3ds Max, Darren Brooker, AEC Magazine, January 30, 2007

    Maps and Mapping - texture mapping for computer games can enliven architectural designs, an analytical look at gradient ramp and three 3ds max 7 specific tools for architectural users, Ted Boardman, CGarchitect.com, March 7, 2005

    Using the Unwrap UVW Modifier - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, February 2005

    Back Online - February 2005 - 3ds max / Autodesk VIZ tips, Ted Boardman, CGarchitect, February 2005

    Dramatic Titling - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, January 2005

    Camera Map Modifier or Blend Into Background - 3ds max tutorial, Jacquelin Vanderwood, January 2005

    Make Primitives Via the Keyboard - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, January 2005

    How to Set Up the UOmniFlect Space Warp Deflector - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, February 2005

    Master Point Controller - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, January 2005

    MaterialByElement Modifier - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, January 2005

    UVW Mapping with Power Solids - 3ds max/Power Solids video tip, nPower Software, February 8, 2005 (downloadable wmv file)

    Making Revolutions - 3ds max/Power Solids video tip, nPower Software, February 8, 2005 (downloadable wmv file)

    Making Sweeps - 3ds max/Power Solids video tip, nPower Software, February 8, 2005 (downloadable wmv file)

    Display Settings and Tessellation - 3ds max/Power Solids video tip, nPower Software, February 8, 2005 (downloadable wmv file)

    Remove Material Assignments - Autodesk VIZ / 3ds max tip on how to remove the material assignments for the objects in your scene, Beau Turner, Will Render for Food, January 8, 2005

    How to Create Microscopic Cell Scenes - 3ds max tutorial, Stryker, 3DM, January 6, 2005

    Church Window - 3ds max 7 video tutorial demonstrates how to model and render a church window, and add volume light that takes the colors of the glass, Charbel Koueik, 3dquakers.com, December 21, 2004

    Rendering Effects Film Grain, Color Balance and Blur - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, December 2004

    Making Metals in Max - 3ds max tutorial, The123d.com, December 2004

    Create a Christmas Ball Ornament - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, December 2004

    Caustics 101 - Autodesk VIZ / 3ds max tutorial explores caustics (and photons in general) in mental ray, Jeff Patton, Vizdepot.com, November 24, 2004 (requires free registration)

    Intro to Character Modeling - 3ds max video tutorial presents the basic steps in creating low poly characters to use in architectural visualization, Charbel Koueik, 3dquakers.com, November 16, 2004 (19 MB wmv file)

    Mazda RX8 - 3ds max tutorial creates 3D model of a car from blueprints, 3DM, October, 2004

    3ds max 7 Videos - tutorials demonstrate modeling, rendering and design visualization techniques in the latest version of 3ds max, discreet.com, October 14, 2004

    Power Solids for 3ds max Tutorials - video tutorials show how to use the Power Solids plug-in for 3ds max / Autodesk VIZ, nPower Software, October 14, 2004

    Lightscape Attribut to Architectural Material Converter for max 6 / VIZ 2005 - use a script to convert any Lightscape attribut Library (material) to an Architectural material, Christian Bauer, CGTechniques, October 7, 2004

    Enter Relative Values - Autodesk VIZ/3ds max tip, Ryan Small, The Autodesk Informer, October 6, 2004

    Customize Scene Defaults in 3ds max and Autodesk VIZ - 3ds max / VIZ tips, Ryan Small, The Autodesk Informer September 17, 2004

    Creating High Quality Landscapes - 3ds max tutorial, Eumel3d, 3D Kingdom, September 3, 2004

    Area Lights - video tutorial illustrates how to control Area Lights in mental ray rendering software, using 3ds max 6, 3dquakers.com, September 13, 2004

    Daylight System - Adding Locations - VIZ / 3ds max / Architectural Desktop tip, Beau Turner, Will Render for Food, September 8, 2004

    Edge Editing - Autodesk VIZ / 3ds max tutorial explores the use of Edge editing, Reference cloning and Lattice modifier tools, Ted Boardman, CGarchitect, September 2004

    Chain Link Fences and Slicing Planes - Autodesk VIZ/3ds max tutorial, Ted Boardman, CGarchitect, August 2004

    Exposure Control Lighting Effects - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, August 1, 2004

    Creating Shiny & Smooth Metals - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, August 1, 2004

    Creating Planet Material - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, August 1, 2004

    Transparent Pan in 3D Studio - 3ds max tip, Ryan Small, The Autodesk Informer, July 13, 2004

    Creating Loft Shapes - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, July 1, 2004

    Creating Photometric Lights and Using Place Highlights - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, July 1, 2004

    The AutoGrid and You - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, July 1, 2004

    How to Create a Checker Map - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, July 1, 2004

    Making a Dent Texture - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, July 1, 2004

    Creating A CV Surface - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, June 1, 2004

    How the Affect Region Modifier Works - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, June 1, 2004

    Melt Modifier - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, June 1, 2004

    How to Use the Bevel Profile - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, June 1, 2004

    Drawing CV Curves for Beginners - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, June 1, 2004

    Arched Stairway Tutorial Part #2 - 3ds max tutorial focuses on modeling a handrail, William Alexander, CGarchitect.com, June 7, 2004

    Arched Stairway Tutorial Part #1 - Max has the capability to create circular stairs, however to get reasonable architectural detail close up it does become problematic, William Alexander, CGarchitect.com, June 1, 2004

    How to Create a Simple 5 Spoke Wheel - 3ds max tutorial, Tobe & Stryker, 3DM, April 30, 2004

    Chrome Chair - 3ds max tutorial illustrates how to create a NURBS curve to fit a chrome chair frame, Vikki Olds, TIEMdesign, March 15, 2004

    Table Lamp - 3ds max tutorial uses lines and lathe to create a table lamp, Vikki Olds, TIEMdesign, March 15, 2004

    Inverse Kinematics - explores some fundamentals of using several tools in Autodesk VIZ and 3ds max that allow you to set up relationships between objects in the scene that can make animations and the movement of objects easier, Ted Boardman, CGarchitect, April 2004

    Understanding Attenuation - Autodesk VIZ/3ds max tutorial explains how attenuation settings effect scene environments, Alex Casanova and Steven Papke, Vizdepot, March 16, 2004 (may require free registration)

    Using an Animation Constraint to Create Blinds - Autodesk VIZ/3ds max tutorial illustrates how to use the animation orientation constraint to create mini blinds, Alex Casanova and Steven Papke, Vizdepot, March 17, 2004 (may require free registration)

    Blending the Edges of Adjacent Materials - Autodesk VIZ/3ds max tutorial illustrates a method of blending between two adjacent materials that have been assigned to faces by Material ID number, Ted Boardman, Vizdepot, March 14, 2004 (may require free registration)

    Running Water - explains how to create running water effects in both 3ds max and Autodesk VIZ, Ted Boardman, CGarchitect, March 2004

    Materials and Lighting Tips - VIZ/3ds max tips dealing with modeling and materials, Ted Boardman, CGarchitect, February 2004

    Railings in 5 Minutes - VIZ/3ds max tutorial on using editable poly to draw railings,  Montree T., CGarchitect, February 2004

    More Tips and Tricks - January 2004 - VIZ / 3ds max tips on distorting mesh objects, Ted Boardman, CGarchitect, January 2004

    The ABCs of PLM - provides an overview of the essential components for an effective PLM system, Larry Gould, Automotive Design & Production, December 2003

    Railway Station: Building 3D Models Using AutoCAD and 3ds max - tutorial creates a 3D model from a real model, Jozef Zajac, CGarchitect, October 28, 2003

    Mapping - 3ds max/Autodesk VIZ tutorial illustrates how to apply different mapping coordinates to a single map used in different locations in a single object to place slate roofing on a hip roof, Ted Boardman, CGarchitect, October 2003

    Making the Scene - 3ds max tutorial creates a street scene using 3D Total Textures, Julien Noel, CGarchitect, October 1, 2003

    Trains, Boats, Planes - tutorial offers tips on modeling in 3ds max and Autodesk VIZ, Ted Boardman, September 2003

    CgFX in 3d Studio Max - explores the language invented by NVIDIA for programming the hardware shaders for 3ds max, Igor Sivakov, X-bit Labs, August 20, 2003

    Importing AutoCAD Drawings in 3ds max - tutorial shows how to import AutoCAD 3D models as Editable Meshes and how to modify them as necessary, Alireza Parsai, CADdigest.com, August 18, 2003

    Tips - August 2003 - collection of random tips for 3ds max but should be applicable for VIZ 4, Ted Boardman, CGarchitect.com, Aug 4, 2003 

    Changing the Color of RPC Cars - tutorial shows how to change the color of RPC cars with 3ds max and Autodesk VIZ, Marc Lorenz, CGarchitect, April 4, 2003

    Modeling and Texturing Glass - a 3ds max tutorial, Domagoj, 3dkingdom.org, April 3, 2003

    Spring Foliage - 3ds max/Autodesk VIZ tutorial shows how to create relatively low polygon foliage that looks fine in the distance and from directly above, Ted Boardman, CGarchitect,  April 2003

    Introduction to ArchVision’s RPC Helpers and Mass Populate Tools - tutorial explains the use of these new tools for 3ds max and Autodesk VIZ, March 18, 2003 (pdf)

    Astronaut - Patchmodelling - 3ds max tutorial explores spline modeling, Adel Adili, 3D Total, March 6, 2003

    Exterior Radiosity - VIZ and 3ds max tutorial explores using the new Autodesk VIZ 4 Radiosity or 3ds max 5 lighting and rendering for an exterior scene with sky mapped to a dome, Ted Boardman, CGarchitect.com, December 2002

    VIZ 4/max 5 Self-Illuminated Objects Tutorial - how to use self-illuminated objects and how to setup radiosity, Christian Bauer, cgtechniques.com, December 1, 2002

    Using the Virtual Viewport - a 3ds max tutorial,  nawyecky.com, October 18, 2002

    Material Masking - tutorial on masking at both the map and the material level in Autodesk VIZ or 3ds max, Ted Boardman, CGarchitect.com, October 2002

    Creating Volumetric Clouds in 3ds max - tutorial illustrates how to create volumetric clouds, Greg LaClé, Creativecow.net, September 24, 2002

    The Advantages of 3D Visualization - tips on exporting Pro/E geometry into 3D rendering programs such as PhotoRender and 3ds max, Mark Tyler, Pro/E: The Magazine, September 2002

    Material Libraries - explores the tools and concepts available for storing and locating materials in Autodesk VIZ and 3ds max, Ted Boardman, CGarchitect.com, August 2002

    Architectural Photomontage Tutorials - how to combine real photographs and computer-generated graphics using AutoCAD and 3ds max, Stephen Leworthy

    Tutorial: Populous Part 2 - how to edit the walking spline for ArchVision’s and House of Moves’ 3.5D Populous Walking People in 3ds max, ArchVision, February 2002

    Tutorial: Populous - how to get the most from ArchVision’s and House of Moves’ 3.5D Populous Walking People in 3ds max, 2 part series, ArchVision, January 2002

    tutorıals

    Gerçek Mesajı Gönderen DJ MeLaNCHoLY Mesajı Göster

    Yeni bir dosya açın ya da Max'i resetleyin. Geosphere objesini alın ve perspective ekranına bir geosphere çizin.

    Objenizi çizdikten sonra ekranınızın sağ tarafında Geosphere ayarları yer alacak. Burada yapmanız gereken iki şey var. Geodesic Base Type menüsünde yer alan Smooth seçeneğini kaldırın ve Tetra sekmesini seçin.

    Yaptığınız ayarlar sonucunda objeniz tırtıklı bir hal alacak. Şimdi objenizin üzerinde sağ tıklayın ve Convert to Editable Patch'i seçin.
    Convert To>Convert to Editable Patch...
    Tekrar objenin üzerinde sağ tıklayın ve Extrude Patch'i seçin.</STRONG> Şimdi objenizin üzerinde herhangi bir yere tıklayın. Farenizin sol tuşuna basılı tutarak yandaki şekilde olduğu gibi dışarı doğru bir çıkıntı oluşturun. Objenizin diğer kısımlarına da tıklayarak aynı işlemi tekrarlayın.

    Objenizin arkada kısımlarına da aynı işlemi yapmanız gerekir. Bu yüzden objenizin etrafında dönmelisiniz. Bunun için Arc Rotate aracını kullanın. Bu araç ekranınızın sağ alt köşesindeki bir menüde yer alıyor. Yandaki şekilde olduğu gibi bir görünüm elde edinceğe kadar işlemi tekrarlamaya devam edin.

    Objenizi yumuşatmak için Mesh Smooth ayarlamalarını yapmanız gerekecek. Bunun için Mesh Smooth ayarlarını açın. Modifiers>Subdivision Surfaces>Mesh Smooth...
    Ekranınızın sağ tarafında yer alan Mesh Smooth ayarlarında yer alan Iterations sekmesine 2 değerini verin.

    Objenizi bir kere çoğaltın. Ctrl+V ya da Edit>Clone... Kopya objenizin üzerinde sağ tıklayarak Scale'i seçin ve objenizi biraz küçültün. Yine objenizin üzerinde sağ tıklayarak Rotate'i seçin ve objenizi biraz döndürün. Yandaki şekilde olduğu gibi bir görünüm elde etmeye çalışın.

    Artık objelerinizi renklendirebilirsiniz. Bunun için klavyenizdeki M harfine basarak Material Editor'u açın. Get Material butonuna tıklayın. Daha sonra Reflection Lake Gold adlı materyali bulun. Bulduktan sonra üzerine çift tıklayarak materyalinizi Material Editor'a taşıyın.

    Materyal penceresinde yer alan Opacity sekmesini işaretleyin. Opcity'nin yanında yer alan None butonuna tıklayın ve açılan pencereden Fall Off'a iki kere tıklayın. Şimdi Assign Material to Selection butonuna tıklayarak hazırladığınız materyali her iki objenize de uygulayın.

    Artık objeniz hazır. Rendering menüsündeki Quick Render butonuna tıklayın ve çalışmanızı