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    3/31/2009

    tutorials

    Growing Grass in 3ds Max Design 2009 - render convincing 3D grass in reasonable time-frame using 'Hair and Fur' modifier, Scott Onstott, AECbytes, Mar 23, 2009

    3ds Max - Wire Parameters - video, using wire parameters, expression controllers, David Fano, Designreform, Feb 25, 2009

    3ds Max - Parametric Walkway - video, how to make copies, references, using modifiers to store modeling procedures, David Fano, Designreform, Feb 23, 2009

    Creating Frosted Glass Using Vray in 3ds Max - using 3D Max features for setting glossiness, refraction level, setting frost effect, Mehmet Akca, Daily AutoCAD, Feb 12, 2009

    3ds Max - Working With Subdivision Surfaces Part 1 (Meshsmooth) - video, covers basics of Sub D modeling in 3ds Max, David Fano, Design ReForm.net, Feb 3, 2009

    3ds Max - Modeling a Hexagon Screen - video covers modeling a parametric screen constructed from hexagons, David Fano, Design Reform, Feb 2, 2009

    Turning Off the Rendering Frame Window in 3ds Max to Speed Up Rendering and Your Computer - Scott Rosenbloom, CADUZER, Jan 12, 2009

    3ds Max - Planar Ploys - video on keeping shapes planar while geometry moves, David Fano, Design ReForm.net, Jan 9, 2009

    ProMaterials vs. Arch. & Design Materials in 3DS Max and Revit 2009 - video tutorial showing similarities and differences, Scott Rosenbloom, CADUZER, Jan 2, 2009

    A File-Linking Work-Around for FBX - Revit to Max - bringing Revit data in 3ds Max using FBX file format, Scott Rosenbloom, CADUZER, Dec 22, 2008

    Adding Frequently Used Modifier Buttons in 3ds Max - way to customize buttons in 3ds Max, Scott Rosenbloom, CADUZER, Dec 23, 2008

    3ds Max - Rendering with Backburner - video shows using Backburner to set up small render farm, David Fano, Design ReForm.net, Dec 11, 2008

    Harnessing the Composite Map in 3ds Max Design 2009 - creating geometry, assigning mapping coordinates, designing material using the composite map, Scott Onstott, AECbytes, Nov 20, 2008

    3ds Max - Intro to Animation - video covers fundamentals like key framing, track view, animating material parameters, pivot point adjustments, David Fano, Design ReForm.net, Nov 3, 2008

    3ds Max - Hidden Line Rendering With Illustrate Plug-in - video tutorial shows vector rendering, plug-in settings, working, David Fano, Design ReForm.net, Oct 7, 2008

    Optimization and Workflow - deciding part of work to be done using AutoCAD and 3ds max, ground modeling, assets at hand models, various techniques, level of detail, face management, convert to editable meshes, use of images, Ian Ibbotson, CADTutor, Sep 16, 2008

    Render Scene Dialog - set dialog for rendering scene animation using 3ds max, renderer tab, ray tracer tab, render presets, Ian Ibbotson, CADTutor, Sep 15, 2008

    Options for Creating Objects - various methods like AutoCAD 2D, standard primitives, shapes, compound objects, AEC extended objects, further using 3ds max to produce 3D landscape, Ian Ibbotson, CADTutor, Sep 10, 2008

    Modifying Objects - make changes in objects created with AutoCAD using 3ds max tools, Ian Ibbotson, CADTutor, Sep 10, 2008

    Transforming Objects - changing the position, size, number of objects using MOVE, ROTATE, SCALE, ALIGN, CLONE, SNAP in 3ds max, Ian Ibbotson, CADTutor, Sep 9, 2008

    Creating a Walkthrough - using AutoCAD 3D model in ds max, David Watson, CADTutor, Sep 9, 2008

    Optimization and Workflow - introduction and basics to manage modeling project in 3ds Max, Ian Ibbotson, CADTutor, Aug 19, 2008

    Edges - creating retaining walls and sundial surface edge using lofts in 3ds Max, Ian Ibbotson, CADTutor, Aug 11, 2008

    3ds Max - Snapping and Moving With Dimensions - video tutorial explains snapping, angle snaps, axis constraints, translations, David Fano, Design ReForm.net, July 6, 2008

    3ds Max - Surface Modifier - generates patch surface based on spline network, create complex, organic surfaces, import splines from other CAD applications, video tutorial, David Fano, Design ReForm.net, June 8, 2008

    Exporting Textured Objects From 3d MAX to PV3D 2.0 Tutorial - steps explains how to prepare 3d object using 3d Studio MAX, unwrap the uvw, export it to action script 3, import to papervision 3d project, texture it deploy as flash movie, FLAIM, June 3, 2008

    3ds Max - Bend Modifier - video tutorial on bending current selection up to 360 degrees, controlling angle and direction, limit bending, more, David Fano, Design ReForm.net, Jun 16, 2008

    3ds Max - Sub Objects Part 01 (Splines - Vertex) - Design ReForm.net, May 21, 2008

    3ds Max Mirror Modifier - mirroring object or sub-object selection, Design ReForm.net, May 20, 2008

    3ds Max Lattice Modifier - converting segments of shape into cylindrical struts, Design ReForm.net, May 20, 2008

    3ds Max Modifiers - Patch Deform - deforming object based on contours of patch object, Design ReForm.net, May 14, 2008

    3ds Max Modifier - Face Extrude - extruding faces along their normals and creating new faces, Design ReForm.net, May 15, 2008

    3ds Max Design 2009 Lighting Analysis Tool - procedure for using lighting analysis tool, Tod Stephens, nex gen viz, May 15, 2008

    Rounding Edges at Render Time in 3ds Max - using 'rounded corners' shading effect for rendering armchair, Scott Onstott, AECbytes, Mar 20, 2008

    Blue Print Set Up - Tutorial for Beginners - setup blue print while modeling Toyota Avensis car in Autodesk 3ds Max, David, 3ds Max Resources, Feb 1, 2008

    Turning Wood, Blowing Glass, and Throwing Pottery in 3ds Max - loading photographic background and modeling geometry in 3ds Max, Scott Onstott, AECbytes, Jan 24, 2008

    DWG-Based Revit Architecture to Autodesk 3ds Max 9 Workflow - understanding layer standards and importing DWG files into 3ds Max, Autodesk, Jan 2008 pdf

    Modeling 1951 Mercedes Benz Bus in 3ds Max - Part Three - Richard, 3ds Max Resources, Dec 10, 2007

    Out With the New and in With the Old - customizing UI in 3ds Max 2008 to make selection floater modeless, Dwayne Ellis, A 3D Life!, Dec 13, 2007

    High Dynamic Range Imagery in Photoshop and 3ds Max - creating and processing HDR image in Photoshop, Scott Onstott, AECbytes, Nov 20, 2007

    Compositing 3ds Max 9 Renderings in Photoshop CS3 - rendering multiple lighting components of Gamble House in 3ds Max 9 and combining them as new image in Photoshop CS3, Scott Onstott, AECbytes, Aug 22, 2007

    Making Light Work: Part 4 - using mental ray in 3ds Max to create high dynamic range images, Darren Brooker, AEC Magazine, June 7, 2007

    Making Light Work: Part III - using three-point lighting technique in 3ds Max for interior lighting, Darren Brooker, AEC Magazine, March 30, 2007

    Tip: Polar Snapping in Max and VIZ - adding polar snap mode to snaps toolbar, Ted Boardman's Visualization Blog, February 23, 2007

    Creating Walls with NURBS in 3ds Max and VIZ - Scott Onstott, AECbytes, February 21, 2007

    Making Light Work: Part I - radiosity rendering in 3ds Max, Darren Brooker, AEC Magazine, December 7, 2006

    Making Light Work: Part II - dealing noise and sampling issues using mental ray rendering in 3ds Max, Darren Brooker, AEC Magazine, January 30, 2007

    Maps and Mapping - texture mapping for computer games can enliven architectural designs, an analytical look at gradient ramp and three 3ds max 7 specific tools for architectural users, Ted Boardman, CGarchitect.com, March 7, 2005

    Using the Unwrap UVW Modifier - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, February 2005

    Back Online - February 2005 - 3ds max / Autodesk VIZ tips, Ted Boardman, CGarchitect, February 2005

    Dramatic Titling - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, January 2005

    Camera Map Modifier or Blend Into Background - 3ds max tutorial, Jacquelin Vanderwood, January 2005

    Make Primitives Via the Keyboard - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, January 2005

    How to Set Up the UOmniFlect Space Warp Deflector - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, February 2005

    Master Point Controller - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, January 2005

    MaterialByElement Modifier - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, January 2005

    UVW Mapping with Power Solids - 3ds max/Power Solids video tip, nPower Software, February 8, 2005 (downloadable wmv file)

    Making Revolutions - 3ds max/Power Solids video tip, nPower Software, February 8, 2005 (downloadable wmv file)

    Making Sweeps - 3ds max/Power Solids video tip, nPower Software, February 8, 2005 (downloadable wmv file)

    Display Settings and Tessellation - 3ds max/Power Solids video tip, nPower Software, February 8, 2005 (downloadable wmv file)

    Remove Material Assignments - Autodesk VIZ / 3ds max tip on how to remove the material assignments for the objects in your scene, Beau Turner, Will Render for Food, January 8, 2005

    How to Create Microscopic Cell Scenes - 3ds max tutorial, Stryker, 3DM, January 6, 2005

    Church Window - 3ds max 7 video tutorial demonstrates how to model and render a church window, and add volume light that takes the colors of the glass, Charbel Koueik, 3dquakers.com, December 21, 2004

    Rendering Effects Film Grain, Color Balance and Blur - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, December 2004

    Making Metals in Max - 3ds max tutorial, The123d.com, December 2004

    Create a Christmas Ball Ornament - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, December 2004

    Caustics 101 - Autodesk VIZ / 3ds max tutorial explores caustics (and photons in general) in mental ray, Jeff Patton, Vizdepot.com, November 24, 2004 (requires free registration)

    Intro to Character Modeling - 3ds max video tutorial presents the basic steps in creating low poly characters to use in architectural visualization, Charbel Koueik, 3dquakers.com, November 16, 2004 (19 MB wmv file)

    Mazda RX8 - 3ds max tutorial creates 3D model of a car from blueprints, 3DM, October, 2004

    3ds max 7 Videos - tutorials demonstrate modeling, rendering and design visualization techniques in the latest version of 3ds max, discreet.com, October 14, 2004

    Power Solids for 3ds max Tutorials - video tutorials show how to use the Power Solids plug-in for 3ds max / Autodesk VIZ, nPower Software, October 14, 2004

    Lightscape Attribut to Architectural Material Converter for max 6 / VIZ 2005 - use a script to convert any Lightscape attribut Library (material) to an Architectural material, Christian Bauer, CGTechniques, October 7, 2004

    Enter Relative Values - Autodesk VIZ/3ds max tip, Ryan Small, The Autodesk Informer, October 6, 2004

    Customize Scene Defaults in 3ds max and Autodesk VIZ - 3ds max / VIZ tips, Ryan Small, The Autodesk Informer September 17, 2004

    Creating High Quality Landscapes - 3ds max tutorial, Eumel3d, 3D Kingdom, September 3, 2004

    Area Lights - video tutorial illustrates how to control Area Lights in mental ray rendering software, using 3ds max 6, 3dquakers.com, September 13, 2004

    Daylight System - Adding Locations - VIZ / 3ds max / Architectural Desktop tip, Beau Turner, Will Render for Food, September 8, 2004

    Edge Editing - Autodesk VIZ / 3ds max tutorial explores the use of Edge editing, Reference cloning and Lattice modifier tools, Ted Boardman, CGarchitect, September 2004

    Chain Link Fences and Slicing Planes - Autodesk VIZ/3ds max tutorial, Ted Boardman, CGarchitect, August 2004

    Exposure Control Lighting Effects - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, August 1, 2004

    Creating Shiny & Smooth Metals - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, August 1, 2004

    Creating Planet Material - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, August 1, 2004

    Transparent Pan in 3D Studio - 3ds max tip, Ryan Small, The Autodesk Informer, July 13, 2004

    Creating Loft Shapes - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, July 1, 2004

    Creating Photometric Lights and Using Place Highlights - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, July 1, 2004

    The AutoGrid and You - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, July 1, 2004

    How to Create a Checker Map - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, July 1, 2004

    Making a Dent Texture - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, July 1, 2004

    Creating A CV Surface - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, June 1, 2004

    How the Affect Region Modifier Works - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, June 1, 2004

    Melt Modifier - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, June 1, 2004

    How to Use the Bevel Profile - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, June 1, 2004

    Drawing CV Curves for Beginners - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, June 1, 2004

    Arched Stairway Tutorial Part #2 - 3ds max tutorial focuses on modeling a handrail, William Alexander, CGarchitect.com, June 7, 2004

    Arched Stairway Tutorial Part #1 - Max has the capability to create circular stairs, however to get reasonable architectural detail close up it does become problematic, William Alexander, CGarchitect.com, June 1, 2004

    How to Create a Simple 5 Spoke Wheel - 3ds max tutorial, Tobe & Stryker, 3DM, April 30, 2004

    Chrome Chair - 3ds max tutorial illustrates how to create a NURBS curve to fit a chrome chair frame, Vikki Olds, TIEMdesign, March 15, 2004

    Table Lamp - 3ds max tutorial uses lines and lathe to create a table lamp, Vikki Olds, TIEMdesign, March 15, 2004

    Inverse Kinematics - explores some fundamentals of using several tools in Autodesk VIZ and 3ds max that allow you to set up relationships between objects in the scene that can make animations and the movement of objects easier, Ted Boardman, CGarchitect, April 2004

    Understanding Attenuation - Autodesk VIZ/3ds max tutorial explains how attenuation settings effect scene environments, Alex Casanova and Steven Papke, Vizdepot, March 16, 2004 (may require free registration)

    Using an Animation Constraint to Create Blinds - Autodesk VIZ/3ds max tutorial illustrates how to use the animation orientation constraint to create mini blinds, Alex Casanova and Steven Papke, Vizdepot, March 17, 2004 (may require free registration)

    Blending the Edges of Adjacent Materials - Autodesk VIZ/3ds max tutorial illustrates a method of blending between two adjacent materials that have been assigned to faces by Material ID number, Ted Boardman, Vizdepot, March 14, 2004 (may require free registration)

    Running Water - explains how to create running water effects in both 3ds max and Autodesk VIZ, Ted Boardman, CGarchitect, March 2004

    Materials and Lighting Tips - VIZ/3ds max tips dealing with modeling and materials, Ted Boardman, CGarchitect, February 2004

    Railings in 5 Minutes - VIZ/3ds max tutorial on using editable poly to draw railings,  Montree T., CGarchitect, February 2004

    More Tips and Tricks - January 2004 - VIZ / 3ds max tips on distorting mesh objects, Ted Boardman, CGarchitect, January 2004

    The ABCs of PLM - provides an overview of the essential components for an effective PLM system, Larry Gould, Automotive Design & Production, December 2003

    Railway Station: Building 3D Models Using AutoCAD and 3ds max - tutorial creates a 3D model from a real model, Jozef Zajac, CGarchitect, October 28, 2003

    Mapping - 3ds max/Autodesk VIZ tutorial illustrates how to apply different mapping coordinates to a single map used in different locations in a single object to place slate roofing on a hip roof, Ted Boardman, CGarchitect, October 2003

    Making the Scene - 3ds max tutorial creates a street scene using 3D Total Textures, Julien Noel, CGarchitect, October 1, 2003

    Trains, Boats, Planes - tutorial offers tips on modeling in 3ds max and Autodesk VIZ, Ted Boardman, September 2003

    CgFX in 3d Studio Max - explores the language invented by NVIDIA for programming the hardware shaders for 3ds max, Igor Sivakov, X-bit Labs, August 20, 2003

    Importing AutoCAD Drawings in 3ds max - tutorial shows how to import AutoCAD 3D models as Editable Meshes and how to modify them as necessary, Alireza Parsai, CADdigest.com, August 18, 2003

    Tips - August 2003 - collection of random tips for 3ds max but should be applicable for VIZ 4, Ted Boardman, CGarchitect.com, Aug 4, 2003 

    Changing the Color of RPC Cars - tutorial shows how to change the color of RPC cars with 3ds max and Autodesk VIZ, Marc Lorenz, CGarchitect, April 4, 2003

    Modeling and Texturing Glass - a 3ds max tutorial, Domagoj, 3dkingdom.org, April 3, 2003

    Spring Foliage - 3ds max/Autodesk VIZ tutorial shows how to create relatively low polygon foliage that looks fine in the distance and from directly above, Ted Boardman, CGarchitect,  April 2003

    Introduction to ArchVision’s RPC Helpers and Mass Populate Tools - tutorial explains the use of these new tools for 3ds max and Autodesk VIZ, March 18, 2003 (pdf)

    Astronaut - Patchmodelling - 3ds max tutorial explores spline modeling, Adel Adili, 3D Total, March 6, 2003

    Exterior Radiosity - VIZ and 3ds max tutorial explores using the new Autodesk VIZ 4 Radiosity or 3ds max 5 lighting and rendering for an exterior scene with sky mapped to a dome, Ted Boardman, CGarchitect.com, December 2002

    VIZ 4/max 5 Self-Illuminated Objects Tutorial - how to use self-illuminated objects and how to setup radiosity, Christian Bauer, cgtechniques.com, December 1, 2002

    Using the Virtual Viewport - a 3ds max tutorial,  nawyecky.com, October 18, 2002

    Material Masking - tutorial on masking at both the map and the material level in Autodesk VIZ or 3ds max, Ted Boardman, CGarchitect.com, October 2002

    Creating Volumetric Clouds in 3ds max - tutorial illustrates how to create volumetric clouds, Greg LaClé, Creativecow.net, September 24, 2002

    The Advantages of 3D Visualization - tips on exporting Pro/E geometry into 3D rendering programs such as PhotoRender and 3ds max, Mark Tyler, Pro/E: The Magazine, September 2002

    Material Libraries - explores the tools and concepts available for storing and locating materials in Autodesk VIZ and 3ds max, Ted Boardman, CGarchitect.com, August 2002

    Architectural Photomontage Tutorials - how to combine real photographs and computer-generated graphics using AutoCAD and 3ds max, Stephen Leworthy

    Tutorial: Populous Part 2 - how to edit the walking spline for ArchVision’s and House of Moves’ 3.5D Populous Walking People in 3ds max, ArchVision, February 2002

    Tutorial: Populous - how to get the most from ArchVision’s and House of Moves’ 3.5D Populous Walking People in 3ds max, 2 part series, ArchVision, January 2002

    tutorıals

    Gerçek Mesajı Gönderen DJ MeLaNCHoLY Mesajı Göster

    Yeni bir dosya açın ya da Max'i resetleyin. Geosphere objesini alın ve perspective ekranına bir geosphere çizin.

    Objenizi çizdikten sonra ekranınızın sağ tarafında Geosphere ayarları yer alacak. Burada yapmanız gereken iki şey var. Geodesic Base Type menüsünde yer alan Smooth seçeneğini kaldırın ve Tetra sekmesini seçin.

    Yaptığınız ayarlar sonucunda objeniz tırtıklı bir hal alacak. Şimdi objenizin üzerinde sağ tıklayın ve Convert to Editable Patch'i seçin.
    Convert To>Convert to Editable Patch...
    Tekrar objenin üzerinde sağ tıklayın ve Extrude Patch'i seçin.</STRONG> Şimdi objenizin üzerinde herhangi bir yere tıklayın. Farenizin sol tuşuna basılı tutarak yandaki şekilde olduğu gibi dışarı doğru bir çıkıntı oluşturun. Objenizin diğer kısımlarına da tıklayarak aynı işlemi tekrarlayın.

    Objenizin arkada kısımlarına da aynı işlemi yapmanız gerekir. Bu yüzden objenizin etrafında dönmelisiniz. Bunun için Arc Rotate aracını kullanın. Bu araç ekranınızın sağ alt köşesindeki bir menüde yer alıyor. Yandaki şekilde olduğu gibi bir görünüm elde edinceğe kadar işlemi tekrarlamaya devam edin.

    Objenizi yumuşatmak için Mesh Smooth ayarlamalarını yapmanız gerekecek. Bunun için Mesh Smooth ayarlarını açın. Modifiers>Subdivision Surfaces>Mesh Smooth...
    Ekranınızın sağ tarafında yer alan Mesh Smooth ayarlarında yer alan Iterations sekmesine 2 değerini verin.

    Objenizi bir kere çoğaltın. Ctrl+V ya da Edit>Clone... Kopya objenizin üzerinde sağ tıklayarak Scale'i seçin ve objenizi biraz küçültün. Yine objenizin üzerinde sağ tıklayarak Rotate'i seçin ve objenizi biraz döndürün. Yandaki şekilde olduğu gibi bir görünüm elde etmeye çalışın.

    Artık objelerinizi renklendirebilirsiniz. Bunun için klavyenizdeki M harfine basarak Material Editor'u açın. Get Material butonuna tıklayın. Daha sonra Reflection Lake Gold adlı materyali bulun. Bulduktan sonra üzerine çift tıklayarak materyalinizi Material Editor'a taşıyın.

    Materyal penceresinde yer alan Opacity sekmesini işaretleyin. Opcity'nin yanında yer alan None butonuna tıklayın ve açılan pencereden Fall Off'a iki kere tıklayın. Şimdi Assign Material to Selection butonuna tıklayarak hazırladığınız materyali her iki objenize de uygulayın.

    Artık objeniz hazır. Rendering menüsündeki Quick Render butonuna tıklayın ve çalışmanızı
    1/2/2009

    vray ayarları

    daha önce web sayfamda olan, bir çok kişiye ulaşmış dersimi göremeyenlerin isteği üzerine tekrar ekliyorum.

    iyi çalışmalar dilerim.


    Nilüfer Durna
    Endustriyel TASARIMCI

    www.niluferdurna.com
    info@niluferdurna.com








































     
    8/22/2007

    v-ray (kesinlikle kaçırmayın derim)


    A little collection of materials, from w w w . v r a y - m a t e r i a l s . d e


    Architectural (92) 55 MB
    Automotive (40) 8 MB
    Cloth (52) 29 MB
    Food (32) 10 MB
    Fur (8) 3 MB
    Glass (64) 6 MB
    Liquid (46) 9 MB
    Metal (154) 26 MB
    Organic (44) 33 MB
    Other (54) 19 MB
    Plastics (57) 8 MB
    SampeScene (9) 11 MB
    SSS (6) 0 MB
    Stone (32) 9 MB
    Transperant (18) 1 MB
    Unrealistic (4) 0 MB
    Vray 1.5 Special (12) 4 MB
    Wood (36) 28 MB

    http://rapidshare.com/files/2015854/Vray....part1.rar
    http://rapidshare.com/files/2015855/Vray....part2.rar
    http://rapidshare.com/files/2028276/Vray....part3.rar
    http://rapidshare.com/files/2028278/Vray....part4.rar
    http://rapidshare.com/files/2038215/Vray....part5.rar
    http://rapidshare.com/files/2038216/Vray....part6.rar

    şifre: dadada 

    model

    3d Max Models, De Espona.com tüm modelleri 9cd

















    Original file..: 3Dsmax Models - De Espona - Complete 9Cds.rar
    Size - 2.3 GIGs | Unpacked - 10 GIGs | 100 x 23 MB parts

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    http://rapidshare.de/files/12126678/3Dsm...s.096.html
    http://rapidshare.de/files/12126885/3Dsm...s.097.html
    http://rapidshare.de/files/12127103/3Dsm...s.098.html
    http://rapidshare.de/files/12127182/3Dsm...s.099.html

     

    max kısayolları (ver 7)

    Kısayol tuşları 3d max 7 versiyonu içindir..


    Snaps Action Table

    Snap To Edge/Segment Toggle Alt+F10
    Snap To Endpoint Toggle Alt+F8
    Snap To Face Toggle Alt+F11
    Snap To Grid Points Toggle Alt+F5
    Snap To Midpoint Toggle Alt+F9
    Snap To Pivot Toggle Alt+F6
    Snap To Vertex Toggle Alt+F7




    Main UI

    Adaptive Degradation Toggle O
    Align Alt+A
    Angle Snap Toggle A
    Arc Rotate View Mode Ctrl+R
    Auto Key Mode Toggle N
    Background Lock Toggle Alt+Ctrl+B
    Backup Time One Unit ,
    Bottom View B
    Camera View C
    Clone Ctrl+V
    Cycle Active Snap Type Alt+S
    Cycle Selection Method Ctrl+F
    Cycle Snap Hit Alt+Shift+S
    Default Lighting Toggle Ctrl+L
    Delete Objects .
    Disable Viewport D
    Display as See-Through Toggle Alt+X
    Environment Dialog Toggle 8
    Expert Mode Toggle Ctrl+X
    Fetch Alt+Ctrl+F
    Forward Time One Unit .
    Front View F
    Go to End Frame End
    Go to Start Frame Home
    Hide Cameras Toggle Shift+C
    Hide Geometry Toggle Shift+G
    Hide Grids Toggle G
    Hide Helpers Toggle Shift+H
    Hide Lights Toggle Shift+L
    Hide Particle Systems Toggle Shift+P
    Hide Shapes Toggle Shift+S
    Hide Space Warps Toggle Shift+W
    Hold Alt+Ctrl+H
    Isometric User View U
    Left View L
    Lock User Interface Toggle Alt+0
    Material Editor Toggle M
    Maximize Viewport Toggle Alt+W
    MAXScript Listener F11
    New Scene Ctrl+N
    Normal Align Alt+N
    Open File Ctrl+O
    Pan View Ctrl+P
    Pan Viewport I
    Percent Snap Toggle Shift+Ctrl+P
    Perspective User View P
    Place Highlight Ctrl+H
    Play Animation /
    Quick Align Shift+A
    Quick Render Shift+Q
    Redo Scene Operation Ctrl+Y
    Redo Viewport Operation Shift+Y
    Redraw All Views `
    Render Last F9
    Render Scene Dialog Toggle F10
    Restrict Plane Cycle F8
    Restrict to X F5
    Restrict to Y F6
    Restrict to Z F7
    Save File Ctrl+S
    Scale Cycle Ctrl+E
    Select All Ctrl+A
    Select Ancestor PageUp
    Select and Move W
    Select and Rotate E
    Select By Name H
    Select Child PageDown
    Select Children Ctrl+PageDown
    Select Invert Ctrl+I
    Select None Ctrl+D
    Selection Lock Toggle Space
    Set Key Mode '
    Set Keys K
    Shade Selected Faces Toggle F2
    Show Floating Dialogs Ctrl+`
    Show Main Toolbar Toggle Alt+6
    Show Safeframes Toggle Shift+F
    Show Selection Bracket Toggle J
    Snap To Frozen Objects Toggle Alt+F2
    Snaps Toggle S
    Snaps Use Axis Constraints Toggle Alt+D, Alt+F3
    Sound Toggle \
    Spacing Tool Shift+I
    Spot/Directional Light View Shift+4
    Sub-object Level Cycle Insert
    Sub-object Selection Toggle Ctrl+B
    Top View T
    Transform Gizmo Size Down -
    Transform Gizmo Size Up =
    Transform Gizmo Toggle X
    Transform Type-In Dialog Toggle F12
    Undo Scene Operation Ctrl+Z
    Undo Viewport Operation Shift+Z
    Update Background Image Alt+Shift+Ctrl+B
    View Edged Faces Toggle F4
    Viewport Background Alt+B
    Virtual Viewport Pan Down NumPad 2
    Virtual Viewport Pan Left NumPad 4
    Virtual Viewport Pan Right NumPad 6
    Virtual Viewport Pan Up NumPad 8
    Virtual Viewport Toggle NumPad /
    Virtual Viewport Zoom In NumPad +
    Virtual Viewport Zoom Out NumPad -
    Wireframe / Smooth+Highlights Toggle F3
    Zoom Extents All Selected Z
    Zoom Extents All Shift+Ctrl+Z
    Zoom Extents Alt+Ctrl+Z
    Zoom In 2X Alt+Shift+Ctrl+Z
    Zoom Mode Alt+Z
    Zoom Out 2X Alt+Shift+Z
    Zoom Region Mode Ctrl+W
    Zoom Viewport In [, Ctrl+=
    Zoom Viewport Out ], Ctrl+-




    Track View

    Add Keys A
    Apply Ease Curve Ctrl+E
    Apply Multiplier Curve Ctrl+M
    Assign Controller C
    Copy Controller Ctrl+C
    Expand Object Toggle O
    Expand Track Toggle Enter T
    Filters Q
    Lock Selection Space
    Lock Tangents Toggle L
    Make Controller Unique U
    Move Highlight Down Down Arrow
    Move Highlight Up Up Arrow
    Move Keys M
    Nudge Keys Left Left Arrow
    Nudge Keys Right Right Arrow
    Pan P
    Paste Controller Ctrl+V
    Scroll Down Ctrl+Down Arrow
    Scroll Up Ctrl+Up Arrow
    Snap Frames S
    Zoom Horizontal Extents Keys Alt+X
    Zoom Z




    Material Editor

    Background B
    Backlight L
    Cycle 3X2, 5X3, 6X4 Sample Slots X
    Get Material G
    Go Backward to Sibling Left Arrow
    Go Forward to Sibling Right Arrow
    Go to Parent Up Arrow
    Make Preview P
    Options O
    Schematic View
    Add Bookmark B
    Display Floater D
    Filters P
    Free All Alt+F
    Free Selected Alt+S
    Invert Selected Nodes Ctrl+I
    Move Children Alt+C
    Next Bookmark Right Arrow
    Previous Bookmark Left Arrow
    Rename Object R
    Select All Nodes Ctrl+A
    Select Children Ctrl+C
    Select None Ctrl+D
    Show Grid G
    Toggle Shrink Ctrl+S
    Use Connect Tool C
    Use Select Tool S
    Zoom Selected Extents Z




    ActiveShade

    Close Q
    Draw Region D
    Render R
    Select Object S
    Toggle Toolbar (Docked) Space



    Video Post

    Add Image Filter Event Ctrl+F
    Add Image Input Event Ctrl+I
    Add Image Layer Event Ctrl+L
    Add Image Output Event Ctrl+O
    Add New Event Ctrl+A
    Add Scene Event Ctrl+S
    Edit Current Event Ctrl+E
    Execute Sequence Ctrl+R
    New Sequence Ctrl+N




    NURBS

    CV Constrained Normal Move Alt+N
    CV Constrained U Move Alt+U
    CV Constrained V Move Alt+V
    Display Curves Shift+Ctrl+C
    Display Dependents Ctrl+D
    Display Lattices Ctrl+L
    Display Shaded Lattice Alt+L
    Display Surfaces Shift+Ctrl+S
    Display Toolbox Ctrl+T
    Display Trims Shift+Ctrl+T
    Local Select Sub-Object By Name Ctrl+H
    Lock 2D Selection Space
    Select Next in U Ctrl+Right Arrow
    Select Next in V Ctrl+Up Arrow
    Select Previous in U Ctrl+Left Arrow
    Select Previous in V Ctrl+Down Arrow
    Select Sub-Object By Name H
    Set Tessellation Preset 1 Alt+1
    Set Tessellation Preset 2 Alt+2
    Set Tessellation Preset 3 Alt+3
    Soft Selection Ctrl+S
    Switch To Curve CV Level Alt+Shift+Z
    Switch To Curve Level Alt+Shift+C
    Switch To Imports Level Alt+Shift+I
    Switch To Point Level Alt+Shift+P
    Switch To Surface CV Level Alt+Shift+V
    Switch To Surface Level Alt+Shift+S
    Switch To Top Level Alt+Shift+T
    Transform Degrade Ctrl+X



    Editable Poly

    Bevel Mode Shift+Ctrl+B
    Border Level 3
    Chamfer Mode Shift+Ctrl+C
    Connect Shift+Ctrl+E
    Constrain to Edges Shift+X
    Cut Alt+C
    Edge Level 2
    Element Level 5
    Extrude Mode Shift+E
    Face Level 4
    Grow Selection Ctrl+PageUp
    Hide Unselected Alt+I
    Hide Alt+H
    Object Level 6
    Quickslice Mode Shift+Ctrl+Q
    Repeat Last Operation ;
    Select Edge Loop Alt+L
    Select Edge Ring Alt+R
    Shrink Selection Ctrl+PageDown
    Unhide All Alt+U
    Vertex Level 1
    Weld Mode Shift+Ctrl+W




    Edit/Editable Mesh

    Bevel Mode Ctrl+V, Ctrl+B
    Chamfer Mode Ctrl+C
    Cut Mode Alt+C
    Detach Ctrl+D
    Edge Invisible Ctrl+I
    Edge Level 2
    Edge Turn Ctrl+T
    Element Level 5
    Extrude Mode Ctrl+E
    Face Level 3
    Polygon Level 4
    Vertex Level 1
    Weld Selected Ctrl+W
    Weld Target Mode Alt+W



    Edit Normals

    Break Normals B
    Copy Normal Ctrl+C
    Edge Level Ctrl+3
    Face Level Ctrl+4
    Make Explicit E
    Normal Level Ctrl+1
    Object Level Ctrl+0
    Paste Normal Ctrl+V
    Reset Normals R
    Specify Normals S
    Unify Normals U
    Vertex Level Ctrl+2





    FFD

    Switch To Control Point Level Alt+Shift+C
    Switch To Lattice Level Alt+Shift+L
    Switch To Set Volume Level Alt+Shift+S
    Switch To Top Level Alt+Shift+T




    Edit Poly

    Bevel Mode Shift+Ctrl+B
    Border Level 3
    Chamfer Mode Shift+Ctrl+C
    Connect Shift+Ctrl+E
    Constrain to Edges Shift+X
    Cut Alt+C
    Edge Level 2
    Element Level 5
    Extrude Mode Shift+E
    Grow Selection Ctrl+PageUp
    Hide UnselectedAlt+I
    Hide Alt+H
    Object Level 6
    Polygon Level 4
    Quickslice Mode Shift+Ctrl+Q
    Repeat Last Operation ;
    Select Edge Loop Alt+L
    Select Edge Ring Alt+R
    Shrink Selection Ctrl+PageDown
    Unhide All Alt+U
    Vertex Level 1
    Weld Mode Shift+Ctrl+W




    Physique

    Copy Envelope Ctrl+C
    Delete Ctrl+D
    Next PageDown
    Paste Envelope Ctrl+V
    Previous Selection Level Shift+
    Previous PageUp
    Reset Envelopes Ctrl+E
    Unwrap UVW
    Break Selected Vertices Ctrl+B
    Detach Edge Verts D, Ctrl+D
    Edit UVW's Ctrl+E
    Filter Selected Faces Alt+F
    Freeze Selected Ctrl+F
    Get Face Selection From Stack Alt+Shift+Ctrl+F
    Get Selection From Faces Alt+Shift+Ctrl+P
    Hide Selected Ctrl+H
    Load UVW Alt+Shift+Ctrl+L
    Lock selected vertices Space
    Mirror Horizontal Alt+Shift+Ctrl+N
    Mirror Vertical Alt+Shift+Ctrl+M
    Move Horizontal Alt+Shift+Ctrl+J
    Move Vertical Alt+Shift+Ctrl+K
    Pan Ctrl+P
    Planar map faces/patches Enter
    Show Seams In Viewport Alt+E
    Snap Ctrl+S
    Texture Vertex Contract Selection[/color] NumPad -, -
    Texture Vertex Expand Selection[/color] NumPad +, =
    Texture Vertex Move Mode Q
    Texture Vertex Rotate Mode Ctrl+R
    Texture Vertex Weld Selected Ctrl+W
    Texture VertexTarget Weld Ctrl+T
    Unwrap Options Ctrl+O
    Update Map Ctrl+U
    Zoom Extents Selected Alt+Ctrl+Z
    Zoom Extents X
    Zoom Region Ctrl+X
    Zoom To Gizmo Shift+Space
    Zoom Z




    Crowd

    SolveS




    Biped

    Change Leg State Alt+Ctrl+S
    Collapse Move All Mode changes Alt+M
    Copy Posture Alt+C
    Fix Graphs Alt+Ctrl+F
    Lock Selected Keys (toggle) Alt+Ctrl+L
    Paste Posture Opposite Alt+B
    Paste Posture Alt+V
    Play Biped V
    Reset all limb keys Alt+K
    Scale In Transform (toggle) Alt+Ctrl+E
    Set Key 0
    Set Range Alt+R
    Toggle Biped Keys in TrackBar Alt+T
    TV Select end of footsteps Alt+D
    TV Select entire foostep Alt+S
    TV Select start of foosteps Alt+A




    Biped Curve Editing

    Pos Curve Relative To Bip Root Ctrl+A
    Pos Curve Relative To World Ctrl+A
    Show Pos Accel Curve Ctrl+A
    Show Pos Curve Ctrl+A
    Show Pos Jerk Curve Ctrl+A
    Show Pos Speed Curve Ctrl+A
    Show Quat Curve Ctrl+A
    Show Rot Accel Curve Ctrl+A
    Show Rot Speed Curve Ctrl+A
    Toggle Draw Every Frame Ctrl+A
    Toggle Layered Edit Ctrl+A
    Toggle Limit Quat Curve to 180 Ctrl+A
    Toggle Manipulate Subanims Ctrl+A
    Toggle Show Z Ctrl+A
    Toggle Show X Ctrl+A
    Toggle Show Y Ctrl+A
    Toggle Subanims Ctrl+A




    Reaction Manager

    Set Max Influence Ctrl+I
    Set Min Influence Alt+I




    Particle Flow

    Particle Emission Toggle ;
    Particle View Toggle 6
    Selected Particle Emission Toggle Shift+;
    Copy Selected In Particle View Ctrl+C
    Paste In Particle View Ctrl+V
    Select All In Particle View Ctrl+A




    ActiveShade (Scanline)

    Initialize P
    Update U




    ToneOperatorAndRadiosityActionTable

    Advanced Lighting Panel 9




    Object Display Culling

    Object Display Culling Alt+O




    WalkThrough

    Accelerate Toggle Q
    Back S, Down Arrow
    Decelerate Toggle Z
    Decrease Step Size [
    Down C, Shift+Down Arrow
    Forward W, Up Arrow
    Increase Step Size ]
    Left A, Left Arrow
    Level Shift+Space
    Lock Vertical Rotation Space
    Reset Step Size Alt+[
    Right D, Right Arrow
    Up E, Shift+Up Arrow





    Macro Scripts

    Add/Edit Parameters.(TV) Ctrl+1
    Cap (Poly) Alt+P
    Collapse (Poly) Alt+Ctrl+C
    Collect Parameters SV Alt+3
    Collect Parameters TV Alt+4
    Create Camera From View Ctrl+C
    Cut (Poly) Alt+C
    Extrude Face (Poly) Alt+E
    Geometry Selection Visibility Toggle Alt+G
    Isolate Selection Alt+Q
    Meshsmooth (Poly) Ctrl+M
    Parameter Collector Alt+2
    Parameter Editor Alt+1
    Parameter Wiring Dialog Alt+5
    Render to Texture Dialog Toggle 0
    Smart Scale R
    Smart Select Q
    Start Parameter Wiring Ctrl+5
    Sub-Object Level 1 1
    Sub-Object Level 2 2
    Sub-Object Level 3 3
    Sub-Object Level 4 4
    Sub-object Level 5 5
    WalkThrough View Mode Up Arrow




    Quad Menu Sets

    Animation [Alt+RMB]
    Custom [Shift+Ctrl+Alt+RMB]
    Custom [Shift+Ctrl+RMB]
    Lighting | Render [Ctrl+Alt+RMB]
    Modeling [Ctrl+RMB]
    reactor [Shift+Alt+RMB]
    Snap [Shift+RMB]
    Viewports V  
    8/20/2007

    3dmax e-book


    Üst menüler
    Alt Menüler
    Render Çıktıları
    Basit animasyonlar
    Bone aracı
    ve daha fazlası vs... gibi bir çok katagöride eğitimleri mevcuttur E-Kitap tam 340 sayfadır..

    İndirmek İçin Tıklayınız... 

    türkçe eğitim



    3D MAX 7 ile hayal edebileceğiniz her şeyi Yapma imkanına sahipsiniz… Kutudan adamdan dinazora kadar her şey .. Sadece hayal gücü ve biraz bilgi ve biz de bunu sizin önünüze sunuyoruz 3d uzun bir maraton ve eğitim setlerimizle bu koşuda sizin yanınızda olacağız …
    Derslerin genel amacı pratikler üzerine 3d yi öğrenme… 3d yi hiç bilmeyenler kısa bir zaman içerisinde vadiden mutfak dolabına denizden kaleme….. Tuttugu gördüğü her şeyi modelleyebilecek…
    Programın arayüzünü ne kadar iyi bilirseniz o kadar hızlı işlemleri gerçekleştirebilirsiniz 3d max’in içinde 10 000 den fazla parametre var bundan dolayı arayüzü bilmek şart olduğunda ilk derslerimizde arayüzleri tanıtmaya çalıştık.. Sonra ki aşamalarda ise uygulamaya çalıştık ..
    Çok büyük bir program olduğundan dolayı bu setimizde sadece arayüz ve modellemeyi verebildik ilerleyen setlerimizde ışıklandırma ve render motorları üzerinde duracağız bilhassa gerçekçi görüntüler veren ve mimarların gözbebeği olan vray üzerinde duracağız.. Ondan sonra animasyon teknikleri üzerinde duracağız.. Ve visual efektleri veren particle flow üzerinde duracağız.

    CD1

    http://rapidshare.com/files/48527376/cd1.part1.rar

    http://rapidshare.com/files/48534894/cd1.part2.rar

    http://rapidshare.com/files/48542348/cd1.part3.rar

    http://rapidshare.com/files/48555086/cd1.part4.rar

    http://rapidshare.com/files/48563868/cd1.part5.rar

    http://rapidshare.com/files/48519613/cd1.part6.rar



    CD2

    http://rapidshare.com/files/48571236/cd2.part1.rar

    http://rapidshare.com/files/48697602/cd2.part2.rar

    http://rapidshare.com/files/48710833/cd2.part3.rar

    http://rapidshare.com/files/48717302/cd2.part4.rar

    http://rapidshare.com/files/48565584/cd2.part5.rar



    CD3

    http://rapidshare.com/files/48737496/CD3.part1.rar

    http://rapidshare.com/files/48744652/CD3.part2.rar

    http://rapidshare.com/files/48760150/CD3.part3.rar

    http://rapidshare.com/files/48911258/CD3.part4.rar

    http://rapidshare.com/files/48926042/CD3.part5.rar

    http://rapidshare.com/files/48926508/CD3.part6.rar

    http://rapidshare.com/files/48721516/CD3.part7.rar



    CD4

    http://rapidshare.com/files/48907270/CD4.part1.rar

    http://rapidshare.com/files/48903740/CD4.part2.rar

    http://rapidshare.com/files/48900097/CD4.part3.rar

    http://rapidshare.com/files/48896335/CD4.part4.rar

    http://rapidshare.com/files/48775702/CD4.part5.rar

    http://rapidshare.com/files/48763960/CD4.part6.rar

    http://rapidshare.com/files/48750186/CD4.part7.rar



    CD5

    http://rapidshare.com/files/48695134/CD5.part1.rar

    http://rapidshare.com/files/48714191/CD5.part2.rar

    http://rapidshare.com/files/48752346/CD5.part3.rar

    http://rapidshare.com/files/48744146/CD5.part4.rar

    http://rapidshare.com/files/48736254/CD5.part5.rar

    http://rapidshare.com/files/48727611/CD5.part6.rar

    http://rapidshare.com/files/48746322/CD5.part7.rar



    Şifre: www.insaatim.com
     
    8/7/2007

    karekter animasyon light wave e-book



    çindekilere göz atalım.

    İçerik
    Önsöz
    Bu Kitap Hakkında
    İnverse Kınematics,forward Kınematics And IK Booster
    Karekter ile çalışmak
    Boning Your character
    Converting,organizing And alinging
    Putting IK and IKB to work
    Point weighting
    Using the control
    Life Drawing - The next logical step
    Reviewing animation basics
    Advanced animation mechanics
    Taking a scene from start to finish
    İmportant points for every scene
    Additional pratice scene
    Digitigrade characters
    On the paht
    Finding the character
    Advanced animation tool
    Facial animation
    Tmothy Albee's Facial animation

    Ders İngilizcedir

    Download 

    auto-cad video tutorials (turkçe)

    Index - Autocad Videos











     

    macromedia flash 8 e-book



    Macromedia Flash 8, Web'e etkileşim ve animasyon eklemek üzere en çok kullanılan yazılım, öyle ki, Flash oynatıcısı olan Flash Player uygulaması PC'lerin çoğunda kurulu haldedir. Web tarayıcılarından sonra tüm dünyada en çok kullanılan görüntüleyici uygulama olan Flash Player'dan faydalanabilmek için, Macromedia Flash'ı kullanarak zengin Web deneyimleri ve eksiksiz uygulamalar yaratabilirsiniz. Macromedia Flash 8 Kaynağından Eğitim tam olarak bu konuya odaklanmış bir kitap. Bu kitap sayesinde, Macromedia Flash 8′in temellerini ve yenilikleri öğrenirken, bir yandan eksiksiz bir Web uygulamasının nasıl hazırlanacağını öğreneceksiniz.
    Macromedia Flash 8 Kaynağından Eğitim kitabında şu konuları öğreneceksiniz: · Macromedia Flash 8 geliştirme ortamını kullanacaksınız. · Resimleri, grafikleri, sembolleri ve metni kullanarak bir kullanıcı arayüzü oluşturacaksınız. · Motion tween, shape tween, kare-kare animasyon kullanarak animasyonlar yaratacaksınız. · Resim, MP3 ve video dosyaları gibi ortam varlıkları yaratacaksınız. · Flash video filmlerini (FLV dosyaları), resimleri ve biçimlendirilmiş metni çalışma zamanında dinamik olarak yükleyeceksiniz. · Bileşenlerle çalışarak, verileri yakalayan ve bir sunucuya gönderen bir form yaratacaksınız. · Ekranları ve davranışları kullanarak etkileşimli bir sunucu oluşturacaksınız. · Etkileşim eklemek ve bileşenlerle entegrasyon için ActionScript öğrenecek ve ActionScript kodu yazacaksınız.
    Download
     

    auto-cad

     




    Arkadaşlar autocad 2007 ile hazırlanmış görsel eğitim CDsi çok işinize yaraycakttır 660 MB boyutu İmaj olarak sunuyorum isteyen cd ye yazarak izlesin isteyen iso imaj edit programları ile çıkarıp izlesin takıldığınız yerde pm atabilirsiniz

    (Not: Filmi İzlyebilmeniz için cd içersindeki codec i yüklemeniz lazım sisteminiz de k-lite mega codec pack olsa bile izleyemezsiniz cd içerisindekini kesin yükleyin sonra filmi açamadım gibi sorunlarla karşılaşmayın )

    Filmin Toplam Süresi : 2:26:28

    Bol Seyirler umarım yararım dokunmuştur.




    z-brush





    link : http://rapidshare.com/files/43892678/ZBrush3basicsColortoTextu.rar.html

    ZBrush ta texture kaplama uwv map yani ses yok anlaşılır bir anlatım saygılar  

    z-brush

    dolaşırken bulduğum bir ders dino modeleme tekniği genel olarak bu şekilde modeleniyor kolay gelsin



    Shot at 2007-07-22


    link: http://rapidshare.com/files/44411137/Untitled.rar.html 

    turk çizim

    TurkCIZIM3D



    3ds Max,LightWave,Maya,Rhino,vs... programları gibi katı modelleme yapabileceğiniz yerli 3d yazılımıdır.

    Beta sürümü olmasına rağmet sanırım türkiyede ilk 3d katı modelleme yazlımıdır,buda bir türk olarak bana gurur veriyor.

    Özelliklerine bakalım

    - Grid ve gride uydurma seçeneği.
    - Nokta yakalama fonksiyonu (bu özellik geliştirilmektedir).
    - Çizgi çizme (daire, yay, poligon, yazı gibi diğer çizim araçları eklenecektir).
    - Küp, silindir, yüzey çizme (küre, koni, torus gibi diğer özellikler hazır model olarak var, çizime ilave edilecektir).
    - Çizilen çizgilerden poligon yüzey oluşturup katı model yapma.
    - Sembol kütüphanesi oluşturma (programın bulunduğu klasör içindeki Shapes klasörü içerisine istenilen klasörler açılıp içlerine obj formatında dosyalar konulabilir ve bunlar sağ tuşla menüde kullanıcıya sunulur).
    - Pan (Çizimi realtime kaydırma) özelliği. Diğer 3D programlardan farklı olarak çizimi CAD programları gibi kaydırır ve origin noktası çizimin merkezinde kalır. Böylece istenilen şekil üzerinde çalışma daha rahat yapılır. Farenin tekerlek tuşuna basılarak kaydırılırsa pan özelliği aktif olur.
    - Rotate (çevirme) özelliği. Gerçek-zamanlı 3D çevirme özelliği ile istenilen persfektiften çalışmak mümkün olur. Farenin orta tekerlek tuşuna bir kere tıklanır ve bırakılırsa çevirme işlemi başlar. Sol tuşla tıklanıldığında çevirmeden çıkılır.
    - Görünümler: Tepe, alt, sol, sağ, ön, arka ve izometrik olmak üzere çeşitli görünümlere geçiş mümkündür. Bu geçişlerde seçim ve çizim komutları aynen muhafaza edildiğinden, farklı viewport (görünüm pencereleri) olmadan tek bir pencerede tüm işler yapılabilmektedir.
    - Tüm katı modellerde yüzey, kenar ve nokta olmak üzere düzenleme yapmak mümkündür. Her bir obje müstakil olarak seçilip taşınabilir, küçültüp büyütülebilir, çevrilebilir. İstenilirse seçilen obje wireframe (çizgisel) olarak görüntülenebilir. İstenilirse kilitlenip değişikliklerden etkilenmeyebilir veya hafızayı boşaltmak için ekrandan geçici olarak gizlenebilir.
    - İmport (Al) (3ds/obj) ve export (Ver) (obj) özellikleri vardır.
    - Kendi özel biçimi ile proje tüm materyal, ışık ve kamera özellikleri ile saklanabilir ve daha sonra tekrar açılabilir.
    - Dış ortamdan referans resim dosyası alınarak üzerinden çizimler yapılabilir.
    - Kendi renderinde Opengl kullanılmıştır.
    - Yafray rendere ait materyal yapıları ve render parametreleri kolayca kendi içerisinden yapılabilmektedir.
    - Sunflow render adaptasyonu da vardır, bu rendere ait materyal ve render özellikleri bir sonraki sürümde kolaylaştırılmış olarak sunulacaktır.
    - Povray render için adaptasyonlar da devam etmektedir.

    Obje Modu:
    - Taşıma/Çevirme: Seçilen objeyi X, Y, Z ve herhangi bir seçim ekseni boyunca taşıma , çevirme mümkündür.
    - Scale: Büyütüp küçültme.
    - Mirror: Objenin eksenlere göre simetrisi.
    - Yüzeyleri bölme: Seçili yüzeyleri dörde bölme,
    - Yumuşatma: Seçilen yüzeyleri Catmul-clark subdivision tekniği ile yumuşatma.
    - İki objeyi birleştirip tek obje yapma.

    Yüzey modu:
    - Taşıma/çevirme/Ölçek.
    - Extrude: Yüzeyden kendi normali doğrultusunda yeni bir yüzey oluşturma.
    - Extrude region: Seçili birden fazla yüzeyden topluca normalleri doğrultusunda yüzey oluşturma.
    - İnset (offset): Seçili yüzey içerisinde yeni bir yüzey oluşturma.
    - İnset region: Birden fazla seçili yüzeyin içerisinde ortak bir yüzey oluşturma.
    - Yüzeyleri bölme: Seçilen yüzeyleri 4'e bölme.
    - Yüzeyleri birleştirme: Seçilen iki yüzey arasında köprü oluşturma,
    - Yuvarlat: Seçilen yüzeyi yuvarlatma.
    - Yumuşat: Seçilen yüzeyleri yuvarlatma.
    - Normal yönü değiştir: Seçilen yüzeylerin normal yönünü tersine çevirir.

    Kenar modu:
    - Taşıma/Çevirme/Ölçekleme.
    - Kenarı bölme: Kenarı istenilen sayıda bölmeye yarar.
    - Bevel: Kenarı eğmek, kenarlarda köşe yapmak, kenarları yumuşatmak.

    Nokta modu:
    - Taşıma/Çevirme/Ölçekleme.
    - Bevel: Seçilen noktada bir yüzey oluşturma.
    - Birleştir: Yüzeylerde seçilen noktaları birleştirerek yeni yüzeyler elde edilmesi özellikleri içerir.

    Eklenmesi düşünülen Özellikler:
    - Tüm çizim fonksiyonları.
    - Dinamik hafıza sistemi ile milyonu aşan poligona sahip şekilleri açabilme.
    - Plugin sistemi ile kullanıcıların kendi özel programlarının programa eklenmesini sağlama.
    - Povray render için gerekli arayüzü oluşturma.

    Detaylı bilgi için sitesini ziyaret edeniz.

    www.turkcizim.com
     

    maya e-book

    « :»
    Bu mesajı alıntı ile cevapla



    Bu E-Book Resimde görülen kadını komle nasıl yapılacağını anlatmaktadır...

    İçindekilere kısaca bir göz atalım

    Kadının kafasını modelleme geçmek
    Kadının Kulağını modelmemeye geçmek
    Kadınına güzel bir göz yapalım
    Kadına çok güzel bir el modelleyelim
    Kadının dokularını hazırlamak
    Karakter Rigging

    İngilizce E-Book

    İndirmek İçin Tıklayınız...

    Rar şifresi : www.tutorialturk.com
     

    maya

    « :»
    Bu mesajı alıntı ile cevapla

    Snapping Operations:

    Snap to curves c
    Snap to grids x
    Snap to points v
    Move, Rotate, Scale Tool snapping j
    Move, Rotate, Scale Tool relative snapping Shift+J

    Painting Operations:

    Flood with the current value Alt+f
    Turn Show Wireframe on/off Alt+a
    Turn Color Feedback on/off Alt+c
    Toggle Reflection on/off Alt+r
    Artisan Paint Operation marking menu u+LMB
    Modify upper brush radius b
    Modify lower brush radius Shift+B
    Edit Paint Effects template brush settings Ctrl+b
    Modify Artisan brush Stamp Depth i
    Modify Max Displacement [1] m
    Modify Value n
    Switch to pick colour mode /
    Select cluster mode [2] '
    Open Paint Effects panel 8
    Poly Brush Tool marking menu o+LMB
    Poly UV Tool marking menu o+MMB

    [1] Of Sculpt Surfaces and Sculpt Polygons Tool
    [2] Of Paint Weights Tool

    Tumble, Track or Dolly:

    Tumble Tool Alt+LMB
    Track Tool Alt+MMB
    Dolly Tool Alt+RMB

    Display:

    Shading > Wireframe 4
    Shaded display 5
    Shaded and Textured display 6
    Lighting > Use All Lights 7
    Display Quality marking menu d+LMB
    Low Quality Display setting 1
    Medium Quality Display setting 2
    High Quality Display setting 3

    Displaying Objects (show, hide):

    Display > Hide > Hide Selection Ctrl+h
    Display > Show > Show Last Hidden Ctrl+Shift+H
    Display > Hide > Hide Unselected Objects Alt+h
    Show > Isolate Select > View Selected Shift+I

    Tool Operations:

    Complete current tool Return
    Abort current tool ~
    Enter tool Edit mode Insert
    Select Tool Shift menu+Q
    Component marking Shift menu+Q+LMB
    Select tool Alt+q
    Polygon marking menu Alt+q+LMB
    Mask marking menu q+LMB
    Move tool w
    Move tool marking menu w+LMB
    Rotate tool e
    Rotate tool marking menu e+LMB
    Scale tool r
    Scale tool marking menu r+LMB
    Show manipulator tool t
    Select last used tool [3] y
    Snap Move, Rotate, Scale tool j
    Increase manipulator size = or +
    Decrease manipulator size -

    [3] Excluding Select, Move, Rotate and Scale

    Animation Operations:

    Animate > Set key s
    Insert Keys tool [4] i
    Keyframe marking menu Shift+S+LMB
    Tangent marking menu Shift+S+MMB
    Set key for Rotate Shift+E
    Ser key for Scale Shift+R
    Set key for Translate Shift+W
    Cycle handle stiky state (for IK handles) Alt+s

    [4] For Graph Editor

    Playback Control:

    Move forward one frame Alt+.
    Move backward one frame Alt+,
    Go to Next key .
    Go to previous key ,
    Turn Playback on/off Alt+v
    Go to Min Frame Alt+Shift+v

    Hotbox Display:

    Hotbox Space
    Default Hotbox Style [5] Alt+m

    [5] Zones and Menus Rows

    Window and View Operations:

    Toogle Attribute Editor and Channel Box Crtl+a
    Frame all in active panel a
    History Operations marking menu a+LMB
    Frame All in all views Shift+A
    Frame selected in active panel f
    Frame selected in all views Shift+F
    Redo view change ]
    Undo view change [
    Set keyboard focus to command line `
    Set keyboard focus to numeric input line Alt+`
    Help > Contents and Search F1

    Moving Selected Objects:

    Move up one pixel Alt+Up arrow
    Move down one pixel Alt+Down arrow
    Move left one pixel Alt+Left arrow
    Move right one pixel Alt+Right arrow

    Traversing the Hierarchy:

    Walk up the current hierarchy Up arrow
    Walk down current hierarchy Down arrow
    Walk left current hierarchy Left arrow
    Walk right current hierarchy Right arrow

    Modeling Operations:

    Display coarser Sub-d level Crtl+Up arrow
    Select/refine Sub-d component Crtl+Down arrow
    Convert poly selection to Vertices Crtl+F9
    Convert poly selction to Edges Crtl+F10
    Covert poly selection to Faces Crtl+F11
    Convert poly selction to UVs Crtl+F12

    File Operations:

    File > New Scene Ctrl+n
    File > Open Scene Ctrl+o
    File > Save Scene Ctrl+s
    File > Exit Ctrl+q

    Selecting Menus:

    Show/Hide main menu bar Ctrl+m
    Show/Hide panel menu bar Shift+m
    Menu Set marking menu h+LMB
    Show Animationmenu set F2
    Show Modeling menu set F3
    Show Dynamics menu set F4
    Show Rendering menu set F5

    Edit Operations:

    Edit > Undo z or Ctrl+z
    Edit > Redo Shift+z
    Edit > Repeat g
    Repeat command at mouse position Shift+G
    Edit > Duplicate Ctrl+d
    Edit > Duplicate with Transform Shift+D
    Edit > Group Crtl+g
    Edit > Parent p
    Edit > Unparent Shift+P
    Edit > Cut Crtl+x
    Edit > Copy Crtl+c
    Edit > Paste Ctrl+v

    Selecting Objects & Components:

    Switching between Objevt and Component Editing F8
    Select Polygon and Subdivision Surface Vertices F9
    Select Polygon and Subdivision Surface Edges F10
    Select Polygon and Subdivision Surface Faces F11
    Select Polygon and Subdivision Surface UVs F12
    Select next intermediate onject Ctrl+i
    Select Polygon Vertex/Faces Alt+F9
    Shrink polygon selection region <
    Grow polygon selection region >
     

    caustics




    Son zamanlarda oyunlarda sıkça duyduğumuz Hdrı'yı herkes artık az çok biliyor.Peki biz bunu 3ds Max ortamında nasıl kullanacağız ? İste bu ders tam sizin aradığınız biçimde öğrenime sunulmuş anlaşılır ve kolay şekilde yapabilmenizi sağlayan caustics dersidir.

    Ders İngilizcedir.(Gayet basit ve anlaşılır bir derstir ingilizcenizin olmasına gerek yoktur Smiley )

    Süre : 00:03:45
    Boyutu : 3,26 MB   

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